June 29, 2007
Jon Fletcher e-mailed me back today. He is not going to be the character artist. However, he wishes the
project the best of luck.
I e-mailed Mark Blosser about being the character artist. I offered him $1,500 USD with $15 USD for every
copy of the game sold. I also told him I am willing to compromise on the price....so maybe he will become the character artist.
If not I will ask Iluminate Studios the same people who are making the cutscenes to do the characters.
I will probably have to pay much more money for the characters, but there will be no extra money for each game copy sold.
Anyways, my fingers are crossed for Mark.
July 11, 2007
We are thinking about switching from FPS Creator X10 to CryEngine 2. With all the features CryEngine has
to offer, there will be a much larger chance of having Darkest Hour published. Still no word from Mark Blosser.
EXPECTED COST AS OF JULY 11, 2007:
EXPECTED TIME IT WILL TAKE TO COMPLETE DARKEST HOUR AS OF JULY 11, 2007:
July 12, 2007
I decided to give up on Mark Blosser instead, I am contacting Iluminate Studios
(yes the people who are making the cutscenes) about the characters. CryEngine 2 costs much more that I expected (about
$10,000) so I am not going to use that engine. Now I am torn between FPS Creator X10 and Vatan Engine.
Today I discovered that the Vatan Engine has vehicle support (four wheels only, but I have been
told that it can easily be changed to support air and sea) which is something that I cannot expect from FPS Creator
X10 for a much longer time. The Vatan Engine (though it claims to be a next-generation engine) runs
fine on an Direct x9 computer and I assume that it only makes x9 games, not x10....so I can get a mediocre x9 computer for
about $300.00 USD, so that saves me alot of money........also the Vatan Engine has support for both third
and first person shooter games. Also, the demo game that the Vatan Engine has to display the engine, reminds
me of an x9, crackpot version of Crysis....so thats good. But FPS Creator X10 looks much, much better,
graphically.....I also doubt that the game will be published by any major publishers if I use Vatan, so you
can see my dilemmas. I will talk it over with Michael. On other news, for alot of the models used in the game will be bought
from turbosquid.com which is an excellent source for 3d models, textures, and architecture.
EXPECTED COST OF DARKEST HOUR AS OF JULY 12, 2007:
EXPECTED TIME IT WILL TAKE TO COMPLETE DARKEST HOUR AS OF JULY 12, 2007:
July 21, 2007
I am very seriously considering learning Z Brush and making my own characters instead of getting Iluminate
Studios to do it. To tell the truth, I am impressed with their work,but I don't think they have the skills I need
to create a succesful next generation game. Also the revolutionary Z Brush 3 is only $480 USD. I may still hire them to make
the cutscenes, though.
In other news, I started work on the first draft for the cutscene scripts today. I will be sending
it to Michael to look over when I finish the script for cutscene #1.....which may be later today or tomorrow. Thats it for